Captives
Adds the ability to surrender and adds zip cuffs to arsenal, which can be used to take a surrendered unit as captive. Captives can be escorted and loaded in vehicles.
Surrender
Section titled “Surrender”- You can surrender by using the gestures radial menu (Default: F1).
- Game Master can surrender units with the context menu.
Take/Release Captive
Section titled “Take/Release Captive”- Surrendered units can be taken captive by equipping and using zip cuffs.
- Captives have a user action for releasing them. No item is required for this.
- Game Master also has a context menu action for taking/releasing captives.
Escorting and Loading Captive
Section titled “Escorting and Loading Captive”- Captives have a user action on them for escorting
- Escorted captives can be loaded in vehicles with the user action on the door
Settings
Section titled “Settings”Certain aspects of this mod can be configured in the mission header section of a server config file. An overview of available fields is given below in the table:
| Field | Value | Description |
|---|---|---|
m_eTakePlayerCaptiveRequirements | Type: int*Default: SURRENDER | Requirements for taking a player captive. |
m_eTakeAICaptiveRequirements | Type: int*Default: SURRENDER | Requirements for taking AI captive. |
* Note that requirements have to be provided as integers in the config: 0 (SURRENDER), 1 (UNARMED) or 2 (FROM_BEHIND_FOR_ARMED).
Example for the missionHeader in a server config:
"missionHeader": { "m_ACE_Settings": { "m_ACE_Captives_Settings": { "m_eTakePlayerCaptiveRequirements": 0, "m_eTakeAICaptiveRequirements": 0 } }}