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Captives

Adds the ability to surrender and adds zip cuffs to arsenal, which can be used to take a surrendered unit as captive. Captives can be escorted and loaded in vehicles.

  • You can surrender by using the gestures radial menu (Default: F1).
  • Game Master can surrender units with the context menu.
  • Surrendered units can be taken captive by equipping and using zip cuffs.
  • Captives have a user action for releasing them. No item is required for this.
  • Game Master also has a context menu action for taking/releasing captives.
  • Captives have a user action on them for escorting
  • Escorted captives can be loaded in vehicles with the user action on the door

Certain aspects of this mod can be configured in the mission header section of a server config file. An overview of available fields is given below in the table:

FieldValueDescription
m_eTakePlayerCaptiveRequirementsType: int*
Default: SURRENDER
Requirements for taking a player captive.
m_eTakeAICaptiveRequirementsType: int*
Default: SURRENDER
Requirements for taking AI captive.

* Note that requirements have to be provided as integers in the config: 0 (SURRENDER), 1 (UNARMED) or 2 (FROM_BEHIND_FOR_ARMED).

Example for the missionHeader in a server config:

"missionHeader": {
"m_ACE_Settings": {
"m_ACE_Captives_Settings": {
"m_eTakePlayerCaptiveRequirements": 0,
"m_eTakeAICaptiveRequirements": 0
}
}
}