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Finger

Allows players to point on a position with their finger. When they do so, nearby players (10 m by default) can see a ping.

  • Use the Point with finger briefly keybind in Character category (Default: LCtrl+~)
  • Hover with the mouse over the position on the map and hold LCtrl (ACE default)

Certain aspects of this mod can be configured in the mission header section of a server config file. An overview of available fields is given below in the table:

FieldValueDescription
m_fMaxPointingDistanceMType: float**
Range: 0 to ∞
Default: 1000.0
Maximum pointing distance in meters.
m_bCanPingAttachType: bool*
Default: true
Whether the ping can attach to entities.
m_fPingRangeMType: float**
Range: -1 to ∞
Default: 10.0
Range of the ping in meters. Only players in range will see it. Anyone can see it if negative.
m_fMapPointingRangeMType: float**
Range: -1 to ∞
Default: 10.0
Range of map pointing in meters. Only players in range will see it. Anyone can see it if negative.

* Note that bool has to be provided as integer in the config: 1 (true) or 0 (false).
** Note that floats need a decimal point to get properly read.

Example for the missionHeader in a server config:

"missionHeader": {
"m_ACE_Settings": {
"m_ACE_Finger_Settings": {
"m_fMaxPointingDistanceM": 1000.0,
"m_bCanPingAttach": 1,
"m_fPingRangeM": 10.0
}
}
}