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Scopes

Allows scopes to be adjusted in elevation and windage in mrads.

  • Adjust elevation up with LShift+Page Up (ACE default)
  • Adjust elevation down with LShift+Page Down (ACE default)
  • Adjust windage right with LCtrl+Page Up (ACE default)
  • Adjust windage left with LCtrl+Page Down (ACE default)
  • SCR_2DOpticsComponent or derived classes with at least two entries in Sights Ranges on the optics prefab.

Elevations can be fine-tuned with ACE Effective Vertical Zeroing Scale attribute on SCR_2DOpticsComponent. For instance, if the ballistic table reports 10.0 mrads for 800 m, but the actual elevation from testing is 9.4 mrad, one should set the scale to 9.4 / 10.0 = 0.94. This will make +1.0 mrad elevation adjustments effectively take +0.94 mrad and in return 10.0 mrad becomes accurate for 800 m. While deriving the scale from a single range can work if the picked range is far, e.g. 800 m, a linear fit for various ranges will be more accurate. Diag tools in the workbench can come in handy for this (see weapon optic creation tutorial).